PatternChooser
Part 2 of Actionary: An interactive design companion that helps developers identify and contrast core gameplay patterns.
I run OutBox Games, where I explore AI collaboration, game design patterns, and custom web tools.
See My WorkI’m an independent game designer and programmer building OutBox Games – a tiny studio focused on AI-assisted design, retro-inspired games, and tools that help other creators think in game design patterns.
A hand-picked set of my latest and strongest work.
Part 2 of Actionary: An interactive design companion that helps developers identify and contrast core gameplay patterns.
Part 1 of Glean: A child and their toy work in tandem to cross each level into its exit.
A cross-version sprite editor supporting legacy HexString and modern Uint32 formats. Built for flexible pixel art creation and export.
Group Game Jam Submission in Unreal Engine 5.